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Aion Gold>>News2009 >> Aion The Asmodian Ascension Quest
Aion The Asmodian Ascension Quest

The chance to earn your wings and become a Daeva comes relatively early in the life of every true Asmodian in Aion , though the path itself can be hard and somewhat mystifying. As you reach level 9 you discover that you must find the Asmodian known as Munin, who has been detained deep within the Ishalgen Prison Camp.

Trapped within a crystallized prison cell, Munin is your key to Ascension. This Daeva can discern the future, even trapped in his cell. This expert fortuneteller will be able to tell your future and how you will ascend to be a mighty Asmodian, but first he needs items that can help piece together your past. He will need these items, the cards of fate, from three different disciples in order to proceed.

The first appears as an old tailor by the name of Urd, who resides in Aldelle Village, which you should already be familiar with as it was one of the first places you would have passed through as a young Asmodian. Urd gives you a card that represents your past—“I see two twisted creepers”—and sends you to the next disciple, the Old Lady Fortuneteller.

She lives out in the Munihele Forest, located roughly halfway between Aldelle Basin and the Prison Camp. You can find her near a small log cabin, well off the beaten aion kina path, where she goes by the name of Verdandi. The hermit will read your palm and gives you a card of fate detailing your present state, though you are warned you will not understand what it means (though Munin will).

Verdandi then directs you to your next and last stop, this time to have your future read by a young woman named Skuld. She resides on the cliffs above the sea just south of Anturoon Crossing. Be careful, this will be one of the most perilous journeys — the cliffs are swarming with Eyvindir pirates, who don’t take to people invading their private space lightly. Also beware of the Fang Karnifs, aggressive cat-like beasts that like to pick off stragglers or unsuspecting Asmodians.

Skuld will read your future and imprint it on yet another card. Now you must deliver all three cards back to Munin, which should be an easy run on the path all the way north, back to the Ishalgen Prison Camp. Munin is pleased you’ve gathered the cards from his disciples, and his motives in helping you aren’t entirely clear, but evidently he intends to change the future he sees, and the only way to do so is through you — but first he must reveal your own future.

[Source:Original] [Author:Admin] [Date:09-05-21] [Hot:]
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